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A Private Little War |
21 |
V |
1 |
4 |
D |
Randomly select a personnel to be stopped. Unless you have Honor, Medical, Science and Integrity>32 or Engineer, Security, Treachery and Strength>32, randomly select a second personnel to be stopped and your opponent may download an equipment. |
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Dark Page |
21 |
V |
2 |
2 |
D |
Choose a personnel who has Anthropology or Exobiology to be stopped. If you cannot, randomly select a personnel to be killed. |
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In Development |
21 |
V |
3 |
6 |
D |
For each headquarters you command, this dilemma is cost -1. Randomly select a personnel who has a cost of 2 or less. All your other personnel who have a cost of 2 or less are stopped. |
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Inhumane Interrogation |
21 |
V |
4 |
4 |
D |
Randomly select a personnel to be killed. You may destroy an event in your core to prevent this. |
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Mark of Gideon |
21 |
V |
5 |
3 |
D |
Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand. |
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Pillage and Plunder |
21 |
V |
6 |
1 |
P |
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed. |
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Setting the Stage |
21 |
V |
7 |
2 |
D |
Randomly select nine personnel. All your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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The Clown: Go Away |
21 |
V |
8 |
2 |
D |
Place this dilemma on this mission. At the start of each of your turns, if you command no personnel or ships at this mission, remove this dilemma from the game. When personnel begin a mission attempt at this mission, randomly select a personnel to be returned to its owner’s hand. |
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The First Duty |
21 |
V |
9 |
1 |
S |
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
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