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·Cardassian Protectorate |
5 |
P |
4 |
2 |
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three [Car] personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand. |
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Expand the Collective |
5 |
R |
5 |
2 |
To play this event, you must command three [Bor] personnel. Plays on your [A] mission worth 35 or fewer points. You may attempt and complete it using your [Bor] personnel with these requirements: [P] Anthropology, Biology, Security, Transporters, and Strength>32; [S] Astrometrics, Engineer, Physics, Science, and Cunning>36. When you complete it, destroy this event to score 5 points. |
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Heightened Perception |
5 |
P |
6 |
4 |
Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile. |
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Medical Teams |
5 |
P |
7 |
1 |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your [DS9] personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission. |
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Noble Cause |
5 |
P |
8 |
0 |
Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three [Kli] personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand. |
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Out of Options |
5 |
P |
9 |
1 |
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three [Rom] personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand. |
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Quantum Incursions |
5 |
P |
10 |
2 |
Plays in your core. At the start of each of your turns, if you command an [AU] personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order. |
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·Quarantine |
5 |
P |
11 |
4 |
Decay: 5. (When there are five cards on this event, destroy it.) Q. Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission. |
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Security Drills |
5 |
P |
12 |
0 |
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a [Fed] card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma. |
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Spreading Fear |
5 |
P |
13 |
3 |
Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed. |
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Tampering With Time |
5 |
P |
14 |
3 |
Temporal. Plays in your core. At the start of each of your turns, you may choose one: stop one of your [Fut] personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your [Pa] personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order. |
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Temporal Test Subject |
5 |
P |
15 |
0 |
Temporal. Discard an [AU], [Fut], or [Pa] personnel from hand to take an [AU], [Fut], or [Pa] personnel from your discard pile into hand. Destroy this event. |
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The Edge of Forever |
5 |
P |
16 |
0 |
Temporal. Plays in your core.
Order - Lose 5 points to choose one: download a [Fut] card and place it at your headquarters mission where it could be played; or take a [Pa] card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event. |
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The Play's the Thing |
5 |
P |
17 |
0 |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, choose [AU], [Fut], or [Pa]. Each personnel you own who costs 3 or more gains that icon. At the start of each of your turn, place a card from hand on this event. |
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Unyielding |
5 |
P |
18 |
2 |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your [Bor] personnel is about to be stopped by a dilemma, you may place a [Bor] personnel from hand on this event. to prevent that.
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