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Keyword Orb.

Equipment
Name E R ID Cost Testo
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·Orb of Contemplation 30 V 11 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is about to be stopped or killed by a dilemma, if you have a copy of him or her in your discard pile, you may return this equipment to its owner's hand to prevent that.
·Orb of Prophecy and Change 30 V 12 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present begin a mission attempt, you may exchange a personnel present with a personnel of the same affiliation in your discard pile if both of them could be played at the same headquarters mission you command. You may do this only once each turn.
·Orb of Time 30 V 13 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma with a cost of 3 or more that does not require a skill, you may destroy this equipment to place the top card of the opponent on your left's dilemma pile beneath this mission.
·Orb of the Emissary 58 V 2 3 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Orb. While your personnel present is facing a dilemma, you may download a Prophet card. You may do this only once each turn.
·Orb of the Emissary 59 V 5 3 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Orb. While your personnel present is facing a dilemma, you may download a Prophet card. You may do this only once each turn.