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Keyword Punishment.

Event
Name E R ID Cost Testo
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A Treasure Beyond Comparison 1 R 74 1 Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
·Awaiting Trial 1 R 76 1 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
·Labor Camp 1 U 93 3 Punishment. Plays on your planet mission. At the start of each of your turns, if your [Car] personnel is on this planet and you have a captive, score 10 points.
Vast Resources 2 U 71 0 Punishment. To play this event, you must command three [Car] personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
Psychological Pressure 3 R 49 1 Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captive, that opponent must discard a card from hand to use that skill.
Prison Compound 4 R 68 2 Punishment. To play this event, you must command three [Car] personnel. Round the total number of (o) icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
Tribunal Sentencing 6 P 32 3 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.
·Inexorable Torture 15 V 12 0 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead.
Swift Justice 30 V 19 2 Punishment. To play this event, you must command Cardassia Prime and no other headquarters missions. Plays in your core. When you play a Capture card, you may draw two cards, then discard a card from hand. You may do this only once each turn.
·Hidden Strings 40 V 13 2 Punishment. To play this event, you must command three [Rom] personnel. Plays in your core. Personnel you command but do not own gain Assassin.
Order - Stop your [Rom] personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel.
·Racial Disdain 46 V 11 3 Punishment. To play this event, you must command three [AU][Kli] personnel. Plays in your core. When your [AU][Kli] personnel is about to be stopped by a dilemma, you may remove an [AU] Human personnel in your discard pile (or a captive in your brig) from the game to prevent that.
·Obstructive Posturing 55 V 9 0 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. When an opponent removes any number of captives from your brig, that opponent discards the top card of their deck for each captive removed.
Interrupt
Name E R ID Testo
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Condition Captive 1 R 124 Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.
Torture 1 U 146 Punishment. You may play only one of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
Shared Delicacy 2 U 86 Punishment. To play this interrupt you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
Means of Control 7 U 42 Punishment. To play this interrupt, you must have a captive. When your [Car] personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
We Require Your Expertise 56 V 21 Punishment. When your Android or Hologram is attempting a mission, he or she gains all skills from your captive or a personnel you do not own on your Holoprogram event until the end of the mission attempt.