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Keyword Ritual.

Event
Name E R ID Cost Text
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Alvera Tree Ritual 22 V 12 0 Ritual. Plays in your core. When you play this event, draw a card. When a personnel begins a mission attempt, you may have each player shuffle his or her dilemma pile. When you are about to lose command of this event, prevent that and remove it from the game.
Klingon Tea Ceremony 22 V 14 0 Ritual. Plays in your core. When you play this event, draw a card. When an opponent downloads a card, if he or she has already downloaded a card this turn, that opponent must place it on top of his or her deck instead of in his or her hand. When you are about to lose command of this event, prevent that and remove it from the game.
·Emanations 28 V 8 0 Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When any player is about to take an event or interrupt from his or her discard pile into hand, prevent that and place it on the bottom of its owner's deck.
·Code of the Ushaan 49 V 13 0 Ritual. Plays in your core. Each player cannot spend more than seven counters during their Play and Draw Cards segments.
·Playing by the Rules 52 V 3 1 Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When a dilemma is about to be returned to a dilemma pile during a mission attempt in which it was faced (or from beneath an incomplete mission), that mission's owner may discard a non-[Bor] personnel from hand to place that dilemma beneath their non-headquarters mission instead.