Call to Arms

Inside Collaborators

3 S 15


  • Cost 3
  • Type Dual
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
" did a Reman get to be Praetor? I don't get it."
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