Call to Arms

Stir Crazy

3 C 58


  • Cost 1
Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Take it easy? I'd love to take it easy. Get me out of this vole-hole and I promise you, for the rest of my life, all I'll do it just take it easy! ... We're supposed to be rotated off the front lines after 90 days. ... We've been stuck on this rock for five months..."
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