Call to Arms

We're Mutants

3 U 68


  • Cost 1
To play this event, you must command three [Fed] personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn.
"We can't just take this lying down. The stakes are too high. We've got to take matters into our own hands."