And Raise You

10 C 39 Interrupt Captain's Log
And Raise You
Image courtesy of trekcc.org. No copyright infringement intended.
Type
Interrupt
To play this interrupt, you must command three [Voy] personnel. When your personnel begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile.
"If I didn't know any better, I'd say we're being hustled."
"Oh, I'm not buying the innocent Talaxian routine."