Captain's Log

Confessions of a Captain

10 U 24

Event

  • Cost 2
Plays in your core. While your [Fed][Voy] Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a [Fed][Voy] personnel present until the end of this turn.
"At the Academy, we're thought that a captain is expected to mantain a certain distance. Until now, I've always been comfortable with that distance. ... Maybe that's just the way it works. Maybe the distance is necessary."
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