Temporal. To play this event, you must command three [AU] personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters each turn.
"The time lines are in constant flux... Unless that's the outcome you desire, I suggest you to find a way to launch the weapon."