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Event
Name
E
R
ID
Cost
Text
Add to
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"Observer" from the Obsidian Order
1
U
100
0
To play this event, you must command a [Car] personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.
Dilemma
Name
E
R
ID
Cost
Type
Text
Add to
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"Rapid Progress"
30
V
8
3
D
Your opponent removes any number of cards from his or her discard pile from the game and names a different skill (except Acquisition, Intelligence, Law, or Telepathy) for each different card type removed. Unless you have those skills, all your personnel are stopped.
"Rock People"
3
C
24
3
P
Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped.
Personnel
Name
E
R
ID
Cost
Species
I
C
S
Icons
Text
Add to
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0413-Theta
46
V
32
1
Human
5
5
5
[AU]
Geology Treachery
At the start of your turn, you may kill this personnel to spend two additional counters that turn.
Event
Name
E
R
ID
Cost
Text
Add to
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·1962 Roger Maris
25
V
6
2
Artifact.
(To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Commodity.
(When a player plays or takes command of this event, it is placed in that player's core.)
Order - Give command of this event to an opponent to take command of an event with no cards on it in that opponent's core and place it in your core.
Dilemma
Name
E
R
ID
Cost
Type
Text
Add to
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A Bad Case of par'Mach
47
V
1
3
D
Choose two personnel to be stopped. If a Klingon personnel or
Jadzia Dax
or
Quark
was stopped by this dilemma, you may draw two cards.
A Bad End
3
C
1
0
P
Randomly select one of your stopped personnel on this planet to be killed.
A Bad End
64
V
1
0
P
Randomly select one of your stopped personnel on this planet to be killed.
Event
Name
E
R
ID
Cost
Text
Add to
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A Chance for Glory
1
R
73
3
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points.
Interrupt
Name
E
R
ID
Text
Add to
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A Day Long Remembered
33
V
20
When your [Kli] personnel is attempting a non-
[AQ]
mission, he or she is attributes +1 for each Assault or Maneuver event in your core until the end of that mission attempt (limit +5).
Dilemma
Name
E
R
ID
Cost
Type
Text
Add to
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A Devil Scorned
4
C
1
2
P
Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
Event
Name
E
R
ID
Cost
Text
Add to
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A Few Miner Difficulties
14
C
22
3
Plays in your core. When you play this event, name a non-[Voy] ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event.
·A History of Collusion
46
V
8
1
Plays in your core. When you play a [Kli] Smuggler personnel, choose an event in an opponent's core. That opponent may destroy that event. If he or she does not, the next [Kli] card you play this turn is cost -2.
Dilemma
Name
E
R
ID
Cost
Type
Text
Add to
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A Klingon Matter
2
U
1
3
P
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel is stopped and this dilemma returns to its owner's dilemma pile.
A Living Death
1
U
1
2
P
Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome.