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Keyword Artifact.

Equipment
Name E R ID Cost Text
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·The Stone of Gol 4 U 33 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed.
·The Sword of Kahless 4 R 34 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2.
·Tox Uthat 12 R 21 3 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile.
·Kir'Shara 14 U 20 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck.
·Horga'hn 17 V 19 3 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Order - Choose any number of your stopped personnel present who have a cost of 4 or more. Shuffle this equipment into its owner's deck to unstop each of those personnel.
·Earring of Li Nalas 23 V 12 0 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Bajoran Resistance personnel present is about to be stopped by a dilemma, you may destroy your Assault event or your Hand Weapon he or she is equipped with to prevent that. You may do this only once each turn.
·Orb of Contemplation 30 V 11 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is about to be stopped or killed by a dilemma, if you have a copy of him or her in your discard pile, you may return this equipment to its owner's hand to prevent that.
·Orb of Prophecy and Change 30 V 12 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present begin a mission attempt, you may exchange a personnel present with a personnel of the same affiliation in your discard pile if both of them could be played at the same headquarters mission you command. You may do this only once each turn.
·Orb of Time 30 V 13 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma with a cost of 3 or more that does not require a skill, you may destroy this equipment to place the top card of the opponent on your left's dilemma pile beneath this mission.
·Varon-T Disruptor 32 V 3 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, the opponent's personnel involved who has the highest Integrity is killed.
·Zefram Cochrane's Shotgun 48 V 3 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your [AU] personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed.
Event
Name E R ID Cost Text
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·Ressikan Flute 4 R 70 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Plays in your core.
Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand.
Thought Maker 4 R 79 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down.
·1962 Roger Maris 25 V 6 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.)
Order - Give command of this event to an opponent to take command of an event with no cards on it in that opponent's core and place it in your core.
·Katric Ark 26 V 11 1 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When your personnel begin a mission attempt, you may discard a Vulcan from hand to make each of your Vulcans Cunning +1 until the end of that missions attempt.
Ship
Name E R ID Cost Class Staff R W S Icons Text
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·U.S.S. Stargazer Dangerous Gift 41 V 27 3 Constellation [Cmd][Stf] 5 6 6 Artifact. When the opponent on your right begins a mission attempt at this mission, name a personnel. Each opponent's personnel with that card title is stopped.