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·The Stone of Gol
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4 |
U |
33 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed.
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·The Sword of Kahless
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4 |
R |
34 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2.
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·Tox Uthat
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12 |
R |
21 |
3 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile.
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·Kir'Shara
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14 |
U |
20 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck.
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·Horga'hn
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17 |
V |
19 |
3 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Order - Choose any number of your stopped personnel present who have a cost of 4 or more. Shuffle this equipment into its owner's deck to unstop each of those personnel.
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·Earring of Li Nalas
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23 |
V |
12 |
0 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Bajoran Resistance personnel present is about to be stopped by a dilemma, you may destroy your Assault event or your Hand Weapon he or she is equipped with to prevent that. You may do this only once each turn.
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·Orb of Contemplation
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30 |
V |
11 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is about to be stopped or killed by a dilemma, if you have a copy of him or her in your discard pile, you may return this equipment to its owner's hand to prevent that.
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·Orb of Prophecy and Change
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30 |
V |
12 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present begin a mission attempt, you may exchange a personnel present with a personnel of the same affiliation in your discard pile if both of them could be played at the same headquarters mission you command. You may do this only once each turn.
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·Orb of Time
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30 |
V |
13 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma with a cost of 3 or more that does not require a skill, you may destroy this equipment to place the top card of the opponent on your left's dilemma pile beneath this mission.
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·Varon-T Disruptor
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32 |
V |
3 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, the opponent's personnel involved who has the highest Integrity is killed.
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·Zefram Cochrane's Shotgun
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48 |
V |
3 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your [AU] personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed.
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·Orb of the Emissary
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58 |
V |
2 |
3 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Orb. While your personnel present is facing a dilemma, you may download a Prophet card. You may do this only once each turn.
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·Orb of the Emissary
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59 |
V |
5 |
3 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Orb. While your personnel present is facing a dilemma, you may download a Prophet card. You may do this only once each turn.
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·The Sword of Kahless
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59 |
V |
6 |
2 |
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2.
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