|
A Chance for Glory
|
1 |
R |
73 |
3 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points.
|
|
Brutal Struggle
|
1 |
U |
82 |
2 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
|
|
Just Like Old Times
|
1 |
U |
92 |
1 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.
|
|
Let Honor Guide You
|
1 |
U |
94 |
1 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, randomly kill an opponent's personnel involved
|
|
No Love for the Spoon Heads
|
1 |
U |
97 |
2 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Baj] personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.
|
|
Taken Prisoner
|
1 |
U |
113 |
2 |
Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your [Car] personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
|
|
Born for Conquest
|
2 |
U |
32 |
3 |
Assault. Plays in your core.
Order - Destroy this event to begin a combat involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
|
|
·Ferocity
|
2 |
U |
42 |
1 |
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your [Kli] personnel, you may destroy this event to randomly kill an opponent's personnel involved.
|
|
Heart of Glory
|
2 |
C |
45 |
4 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill two opponent's personnel involved.
|
|
Rash Aggression
|
2 |
C |
57 |
3 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Baj] Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
|
|
Adding to Our Perfection
|
3 |
U |
35 |
2 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.
|
|
Bred For Battle
|
3 |
R |
37 |
1 |
Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
|
|
Jem'Hadar Ambush
|
3 |
C |
45 |
3 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points.
|
|
Jem'Hadar Strike Force
|
3 |
U |
47 |
5 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
|
|
The Will of the Collective
|
3 |
U |
64 |
3 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin a combat or an engagement involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your [Bor] ship at this mission.
|
|
All-Out War
|
4 |
R |
36 |
2 |
Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill three opponent's personnel involved.
|
|
Apprehended
|
4 |
U |
38 |
0 |
Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel. If you win, choose an opponent's personnel involved to place in your brig.
|
|
Battle Lust
|
4 |
U |
41 |
3 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not costs 1.
|
|
Collateral Damage
|
4 |
C |
45 |
3 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
|
|
Militia Patrol
|
4 |
R |
59 |
4 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.
|
|
Targeted for Assimilation
|
4 |
U |
75 |
0 |
Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, choose an opponent's personnel involved and take command of him or her.
|
|
The Spirit of Kahless
|
10 |
R |
37 |
2 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
|
|
Under Siege
|
20 |
V |
5 |
2 |
Assault. Maneuver. Plays in your opponent's core. (He or she commands this event.) When a player loses command of this event, return it to its owner's hand.
|
|
Recruitment Tactics
|
23 |
V |
20 |
2 |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly select an opponent's personnel to be killed and you may take a Bajoran Resistance personnel from your discard pile and place him or her on your Bajor.
|
|
Audacious Assault
|
26 |
V |
10 |
2 |
Assault. Plays in your core. When you are about to play a [Dom] personnel, if you do not command a personnel of that species, he or she is cost -1.
Order - Destroy this event to begin combat involving your Breen. If you win, you may place a [Dom] personnel from hand that costs 4 or more aboard your [Dom] ship.
|
|
Devastating Melee
|
41 |
V |
10 |
4 |
Assault. To play this event, you must command three [Dom] personnel. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3).
|
|
Imperial Occupation
|
49 |
V |
17 |
3 |
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
|
|
Invasion Plans
|
49 |
V |
18 |
3 |
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
|
|
Life-Changing Encounter
|
49 |
V |
19 |
2 |
Assault. Maneuver. Q. Temporal. Plays in your core.
Order - Kill your non-unique personnel to begin combat or an engagement involving your other personnel present. If you win, place this event on the mission where that personnel was involved (limit one per mission). Each personnel at this mission is attributes -1. Otherwise, destroy this event.
|
|
·Search and Destroy
|
49 |
V |
25 |
3 |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Admiral, General, or Legate personnel. If you win, name an event. All copies of that event are destroyed.
|
|
Shock Troops
|
49 |
V |
26 |
2 |
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Reman personnel. Your non-Reman personnel present are not involved in that combat. If you win, kill any number of your Reman personnel involved. The loser randomly selects an equal number of their personnel involved to be killed.
|
|
·Principled Stand
|
55 |
V |
10 |
2 |
Assault. Plays in your core. When you play a [TNG] Dissident, the next [NA] Honor personnel you play that turn is cost -1.
Order - Destroy this event to begin combat involving your [TNG] Dissident. If you win, destroy an event.
|
|
Rule of Acquisition #62
|
55 |
V |
12 |
2 |
Assault. Rule. Plays in your core.
Order - Destroy this event to begin combat involving your [Fer] Officer personnel. If you win, choose an opponent's personnel involved to be placed beneath their owner's deck. Otherwise, place the top ten cards of your deck beneath your Ferenginar.
|
|
·Organ Harvesting
|
63 |
V |
11 |
2 |
Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving three of your [Vid] personnel. If you win, randomly select an opponent's personnel involved, then one additional personnel for each of the loser's completed missions, to be placed in your brig.
|