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Keyword Assault.

Event
Name E R ID Cost Text
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A Chance for Glory 1 R 73 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points.
Brutal Struggle 1 U 82 2 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
Just Like Old Times 1 U 92 1 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.
Let Honor Guide You 1 U 94 1 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, randomly kill an opponent's personnel involved
No Love for the Spoon Heads 1 U 97 2 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Baj] personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.
Taken Prisoner 1 U 113 2 Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your [Car] personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
Born for Conquest 2 U 32 3 Assault. Plays in your core.
Order - Destroy this event to begin a combat involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
·Ferocity 2 U 42 1 Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your [Kli] personnel, you may destroy this event to randomly kill an opponent's personnel involved.
Heart of Glory 2 C 45 4 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill two opponent's personnel involved.
Rash Aggression 2 C 57 3 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Baj] Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
Adding to Our Perfection 3 U 35 2 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.
Bred For Battle 3 R 37 1 Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
Jem'Hadar Ambush 3 C 45 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points.
Jem'Hadar Strike Force 3 U 47 5 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
The Will of the Collective 3 U 64 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin a combat or an engagement involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your [Bor] ship at this mission.
All-Out War 4 R 36 2 Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill three opponent's personnel involved.
Apprehended 4 U 38 0 Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel. If you win, choose an opponent's personnel involved to place in your brig.
Battle Lust 4 U 41 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not costs 1.
Collateral Damage 4 C 45 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
Militia Patrol 4 R 59 4 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.
Targeted for Assimilation 4 U 75 0 Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, choose an opponent's personnel involved and take command of him or her.
The Spirit of Kahless 10 R 37 2 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
Under Siege 20 V 5 2 Assault. Maneuver. Plays in your opponent's core. (He or she commands this event.) When a player loses command of this event, return it to its owner's hand.
Recruitment Tactics 23 V 20 2 Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly select an opponent's personnel to be killed and you may take a Bajoran Resistance personnel from your discard pile and place him or her on your Bajor.
Audacious Assault 26 V 10 2 Assault. Plays in your core. When you are about to play a [Dom] personnel, if you do not command a personnel of that species, he or she is cost -1.
Order - Destroy this event to begin combat involving your Breen. If you win, you may place a [Dom] personnel from hand that costs 4 or more aboard your [Dom] ship.
Devastating Melee 41 V 10 4 Assault. To play this event, you must command three [Dom] personnel. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3).
Imperial Occupation 49 V 17 3 Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
Invasion Plans 49 V 18 3 Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
Life-Changing Encounter 49 V 19 2 Assault. Maneuver. Q. Temporal. Plays in your core.
Order - Kill your non-unique personnel to begin combat or an engagement involving your other personnel present. If you win, place this event on the mission where that personnel was involved (limit one per mission). Each personnel at this mission is attributes -1. Otherwise, destroy this event.
·Search and Destroy 49 V 25 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Admiral, General, or Legate personnel. If you win, name an event. All copies of that event are destroyed.
Shock Troops 49 V 26 2 Assault. Plays in your core. Order - Destroy this event to begin combat involving your Reman personnel. Your non-Reman personnel present are not involved in that combat. If you win, kill any number of your Reman personnel involved. The loser randomly selects an equal number of their personnel involved to be killed.
Interrupt
Name E R ID Text
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The Truth of War 2 C 90 Assault. When you win combat, the loser discard the top two cards of his or her deck.
Defend It and Hope 49 V 30 Assault. When an opponent begins combat, if they have a higher score than you or do not command a completed mission, each of your personnel involved is Strength +6. Order - Stop your Leadership personnel to draw two cards.
Stunning Reversal 49 V 32 Assault. Maneuver. When you win combat or an engagement you did not begin, you may choose one: the loser loses 10 points; the loser randomly selects three of their personnel involved to be killed; or score 20 points.
Order - Stop your Leadership personnel to draw two cards.
Bar Brawl 51 V 6 Assault.
Order - Begin combat involving your three [Pa] Klingon personnel, comparing total cost instead of Strength. When you are about to win, your opponent may prevent this combat and return each personnel involved to their owners' hands. If you win, score 10 points.
Personnel
Name E R ID Cost Species I C S Icons Text
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·Geordi La Forge Sleeper Agent 27 V 17 3 Human 3 6 5 [Cmd] 2 Engineer Physics Programming Treachery
Assault. Infiltrator.
Order - Return this personnel to his owner's hand to kill an opponent's Diplomacy personnel present.
·Yuta Last of Her Line 29 V 51 3 Acamarian 2 6 4 2 Anthropology Biology Science 2 Treachery
Assault.
Order - Name a number and place this personnel in her owner's discard pile to kill an opponent's personnel present with total printed attributes equal to that number.
·Lon Suder Casual Killer 32 V 12 3 Betazoid 2 6 6 [Stf][Voy] Biology Engineer Exobiology Treachery
Assault.
Order - Kill a [Voy] personnel present aboard your ship to draw cards equal to the cost of that personnel. Place this personnel in his owner's discard pile.
·Retaya Chemical Agent 35 V 37 3 Flaxian 2 6 5 [Stf] 2 Biology Intelligence Science 2 Treachery
Assault. When your opponent is about to fail a mission attempt here, you may discard an event from hand to randomly kill a personnel involved.
·Chu'la Calculating Killer 41 V 19 3 Vulcan 4 7 7 [Cmd][DS9] Physics Science Transporters
Assault. When you play this personnel, you may download a Hand Weapon. While this personnel is equipped with a Hand Weapon, he gains 2 Treachery.
·Seven of Nine Immersed in Chaos 41 V 26 2 Borg 6 7 6 Acquisition Astrometrics Honor Officer
Admiral. Assault. Cadet. Dabo Girl. Dissident. Gatherer. General. High Council Member. Infiltrator. Senator. Smuggler. Thief. Waiter.
·Arne Davin "Hero of the Empire" 44 V 11 3 Klingon 2 6 7 [Cmd] Anthropology Archaeology Intelligence 2 Treachery
Assault. Infiltrator. When your Infestation stops a personnel, you may stop this personnel to kill that stopped personnel.
·Kira Nerys Fifth Columnist 52 V 9 2 Bajoran 4 6 6 [Cmd][Pa] Engineer Physics Security Treachery
Assault. Bajoran Resistance.
Order - Kill a [Baj] Treachery personnel present to make this personnel gain "Each of your Bajoran Resistance personnel present is attributes +1" until the end of this turn. You may do this only once each turn.