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Keyword Capture.

Event
Name E R ID Cost Text
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Standard Cardassian Procedure 1 U 111 3 Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Car] ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
Taken Prisoner 1 U 113 2 Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your [Car] personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
Political Leverage 2 U 55 2 Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed [Car] ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.
Retaliation 2 R 59 3 Capture. Plays in your core.
Order - Destroy this event and stop your three [Maq] personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.
The Enterprise Incident 3 R 61 4 Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Rom] ship. Each of your ship at the same mission that has your [Rom] Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.
Apprehended 4 U 38 0 Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel. If you win, choose an opponent's personnel involved to place in your brig.
Caught in the Act 4 R 44 2 Capture. Plays in your core.
Order - Stop two of your [Car] personnel together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig.
(That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.
Provoked Attack 7 R 23 3 Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. This ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.
Ensnared 17 V 27 2 Capture. To play this event, you must command six [Car] personnel. Name a personnel and choose an opponent to reveal each copy of that personnel he or she commands. You may discard the top five cards of your deck to choose one of those personnel at a non-headquarters mission and place him or her in your brig. Remove this event from the game.
Clandestine Kidnapping 30 V 14 2 Capture. To play this event, you must command three [Dom] personnel. Choose a personnel in an opponent's discard pile that he or she does not command. Place that personnel in your brig. (That personnel's owner now commands him or her.) Remove this event from the game.
Trap Is Sprung 30 V 20 2 Capture. To play this event, you must command three [Car] personnel. Plays on an opponent's mission with no dilemmas beneath it. When an opponent's personnel begin a mission attempt here, you may destroy this event to randomly select one of those personnel to be placed in your brig.
Rule of Acquisition #45 55 V 11 2 Capture. Maneuver. Rule. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Fer] Officer personnel. If you win, randomly select an opponent's personnel involved to be placed in your brig. Otherwise, place the top ten cards of your deck beneath your Ferenginar.
Nyrian Translocation 56 V 16 5 Capture. Infiltration. Place your Infiltrator aboard an opponent's ship at a non-headquarters mission, then randomly select an opponent's personnel present with that Infiltrator to be placed in your brig. Remove this event from the game.
Captive Audience 61 V 2 2 Capture. To play this event, you must command three [Rom] personnel. Plays in your core. When an opponent's personnel uses a skill to complete a mission, if your [Rom] personnel with that skill is at that mission, you may destroy this event to place the opponent's personnel using that skill in your brig.
Interrupt
Name E R ID Text
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Arrest Order 1 R 122 Capture. To play this interrupt, you must command a [Car] Security personnel equipped with a hand weapon at a non-headquarters mission.
Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig.
Well-Crafted Lure 2 U 94 Capture. To play this interrupt, you must command a [Car] Law personnel at a non-headquarters mission.
Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig.
Brainwashing 4 R 86 Capture. To play this interrupt, you must command three [Rom] personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
Target of Opportunity 34 V 17 Capture. Tsunkatse. To play this interrupt, you must command three [NA] personnel. When your opponent reveals a personnel from the top or bottom of his or her deck, you may lose 5 points to place that personnel aboard your ship. (You now command him or her.)