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Dilemma
Name E R ID Cost Type Text
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Aggressive Behavior 1 R 2 4 S Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Gravimetric Distortion 1 R 27 3 S Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Graviton Ellipse 1 R 28 3 S Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Nanite Attack 1 R 39 3 S Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.
Sympathetic Magic 1 R 51 3 P Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes -2
Crippling Attack 2 U 3 3 S Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Stolen Computer Core 2 U 22 2 S Unless you have Intelligence and Transporters or 2 Security and Cunning>34, all your personnel are stopped and this dilemma is placed on your ship.
Damage - While a Programming is aboard this ship, his or her owner must discard a card from hand to use that Programming.
Gomtuu Shock Wave 3 R 12 3 S Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Quantum Filament 3 R 22 3 S Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields>8, this dilemma is placed on your ship.
Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped.
The Three Vipers 6 P 10 3 S Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship.
Damage - At the start of each of your turns, discard a card from hand.
Molecular Reversion Field 7 R 8 3 S Unless you have two personnel who each have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You have 1 fewer counter to spend during each of your Play and Draw Cards segments.
Sabotaged Reactor 10 C 15 2 S Unless you have Astrometrics, Engineer, and Navigation or Leadership, Officer, and Cunning>28, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is Range-2.
Symbalene Blood Burn 10 C 17 3 P Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength>28, randomly select four personnel to be stopped and place this dilemma on your ship at that mission.
Damage - At the start of each turn, randomly select a personnel on this ship to be killed.
Thermokinetic Explosion 10 R 19 3 S Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship.
Caretaker's Wave 14 C 2 2 S Unless you have Astrometrics and Engineer or 3 Navigation, stop all of your personnel and this dilemma is placed on your ship.
Damage - At the start of each of your turns, the owner of this dilemma may place this ship at your mission.
Prefix Codes 14 C 11 3 S Place this dilemma on this mission. At the end of this mission attempt, if there are no damage markers on any of your ship at this mission, choose one of those ships and place this dilemma on it. Otherwise, overcome this dilemma.
Damage - This ship is Shields -10.
Breached 24 V 2 3 S Unless you have Navigation, Security, Transporters, and Strength>30 or 2 Physics, Treachery, and Cunning>30, all your personnel are stopped and this dilemma is placed on your ship.
Damage - Opponents' personnel may beam between this ship and his or her ship at this mission.
Greater Needs 24 V 5 3 P Unless you have Anthropology, Diplomacy, Exobiology, and Integrity>30 or Leadership, Transporters, Treachery, and Strength>30, all your personnel are stopped and this dilemma is placed on your ship at this mission.
Damage - Your personnel cannot begin a mission attempt at this mission.
Alternatives to Fighting 36 V 1 3 S Unless you have Navigation and Weapons>7 or this mission is a Nebula mission, place your ship at a Nebula mission. If you cannot, all your personnel are stopped and place this dilemma on your ship.
Damage - This ship is attributes -2.
Surface Defense 38 V 10 3 P Unless you have Archaeology, Exobiology, and Programming or 2 Engineer and 2 Physics, all your personnel are stopped and this dilemma is placed on your ship at this mission.
Damage - To move this ship, you must stop one of your Navigation personnel aboard.
V'Ger 39 V 3 3 S Unless you have Diplomacy, Exobiology, and Cunning>35 or Archaeology, Programming, and Strength>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - - You may not play interrupts.
Hazardous Materials 42 V 2 3 S For each Trellium-D the opponent on your left commands, randomly select a personnel to be killed. Unless you have Engineer, Medical, and Security or Anthropology, Navigation, and Officer, place this dilemma on your ship. Damage - When your opponent plays an equipment that costs 1 or more, randomly select a personnel aboard this ship to be killed.
Macrovirus 42 V 3 4 D Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission. Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed.
Subspace Fracture 42 V 4 3 P Randomly select a personnel to be stopped. Unless you have 2 Geology and 2 Transporters or Honor, Officer, and a non-Hand Weapon equipment, that personnel is killed and this dilemma is placed on your ship at this mission. Damage - When your opponent plays an event that costs 2 or more, randomly select a personnel aboard this ship to be killed.
Hot Mess 53 V 1 3 S Unless you have a personnel with Biology and Science or a Chef, place this dilemma on your ship.
Damage - Each personnel aboard this ship is attributes -1.
Bio-ship Attack 56 V 1 3 S Species 8472. Unless you have Navigation, Physics, and Shields>8 or 2 Exobiology, 2 Programming and Cunning>32, all your personnel are stopped, and this dilemma is placed on your ship.
Damage - When this dilemma is removed from your ship, place it in your core.
Event
Name E R ID Cost Text
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Pierce Their Defenses 1 U 103 2 Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. This ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.
Point Blank Strike 1 U 104 2 Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.
Precise Attack 1 U 105 2 Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise destroy this event.
Damage - This ship is Range -2.
Disable Sensors 2 R 41 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.
Borg Cutting Beam 3 S 36 5 Maneuver. Plays in your core.
Order - Begin an engagement involving your [Bor] ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him on her on that [Bor] ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
Exceed Engine Output 7 R 20 0 Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
·Blow You Out of the Stars 11 P 8 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your [Kli] personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
Persistent Strike 21 V 11 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Officer personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - If this is a non-[Voy] ship, ignore its game text.
Persistent Strike 37 V 11 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Officer personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - If this is a non-[Voy] ship, ignore its game text.
Orchestrated Attack 40 V 15 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Cloaking Device ship. If you win, place this event and any number of Assassins you command on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is attributes -1.
Disable Shields 49 V 16 1 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Shields. Otherwise, place this event on that ship.
Damage - This ship is Shields -4. This ship requires an additional Damage card to destroy it.
·Isolytic Detonation 55 V 8 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your [Dom] ship. If you win, randomly kill an opponent's personnel involved and, for each opponent's ship at that mission, download a Damage card and place it on that ship. Then place this event on your ship involved.
Damage - This ship is attributes -2.
·Vidiian Grappling Claw 63 V 12 0 Maneuver. Pursuit. Plays in your core. Each opponent's ship at the same non-[HQ] mission as your staffed [Vid] ship is attributes -2. At the end of each opponent's turn, they may place this event on their ship at such a mission to move that ship to one of their other missions.
Damage - his ship is attributes -2.