|
Face Your Fate
|
67 |
V |
6 |
2 |
S |
Consume: 1. (Your opponent places the top card of their dilemma pile face up beneath this mission.) Directive. Unless you have Law, randomly select a personnel to be stopped. Place this dilemma in your core. You cannot spend more than seven counters during your Play and Draw Cards segments.
|
|
Ki-ty-ha
|
67 |
V |
10 |
2 |
P |
Consume: 1. (Your opponent places the top card of their dilemma pile face up beneath this mission.) Directive. Unless you have Telepathy, randomly select a personnel to be stopped. Place this dilemma in your core. When a card you own is about to prevent your personnel from being stopped by a dilemma, you must discard a card from hand to prevent that stop.
|
|
Unwinnable Duel
|
67 |
V |
19 |
2 |
P |
Consume: 1. (Your opponent places the top card of their dilemma pile face up beneath this mission.) Directive. Unless you have Intelligence, randomly select a personnel to be stopped. Place this dilemma in your core. When you place a dilemma beneath your mission (except during a mission attempt), the dilemma's owner returns another dilemma beneath your mission to their dilemma pile.
|