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Keyword Harbinger.

Dilemma
Name E R ID Cost Type Text
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Anachronistic Meddlers 51 V 1 1 D Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) When you begin a mission attempt at this mission, the opponent on your left may draw two extra dilemmas and spend two extra in total cost on dilemmas.
Divisive Patron 51 V 2 1 D Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) Each dual dilemma revealed at this mission is cost +1. While your personnel is attempting a different mission, each dual dilemma revealed at that mission is cost -1.
Forewarned 51 V 3 2 D Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) When this dilemma is overcome, if you do not command a ship at this mission, this dilemma's owner scores 5 points.
Proclamation of Doom 51 V 4 0 D Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) When this dilemma is overcome, if an opponent commands a staffed ship at this mission, they draw cards equal to this mission's span.
Spoiler Warning 51 V 5 0 S Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) Your opponent names a personnel. When the named personnel begins a mission attempt at this mission, return that personnel to their owner's hand.