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Keyword Holoprogram.

Equipment
Name E R ID Cost Text
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·Mobile Emitter 41 V 7 1 While your Hologram present is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a personnel on your Holoprogram. This effect lasts until the end of the mission attempt. You may do this only once each turn.
Event
Name E R ID Cost Text
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·Hunters' Training Program 25 V 11 1 Holoprogram. Plays in your core. While there are three or more cards on this event, each of your Holograms is attributes +1.
·Photons Be Free 25 V 15 1 Holoprogram. Plays in your core. While there are three or more cards on this event, the first Hologram personnel you play each turn is cost -2.
·Military Recon Program 52 V 2 1 Holoprogram. Plays in your core. When you play this event, name a unique personnel. When an opponent plays a personnel who costs 3 or less with that title, if three or more cards are on this event, you may place each card on this event in its owner's discard pile to kill that personnel.
·Ha'Dara Simulation 56 V 14 2 Holoprogram. To play this event, you must command Grid 296 and no other headquarters mission. Plays in your core. While three or more cards are on this event, each non-Hologram personnel is attributes -1.
·Sainte Claire Wargame 56 V 17 1 Holoprogram. Plays in your core. At the start of your turn, if three or more cards are on this event and one or more of those is a personnel you do not own, score 5 points.