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Keyword Holoprogram.

Equipment
Name E R ID Cost Text
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·Mobile Emitter 41 V 7 1 While your Hologram present is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a personnel on your Holoprogram. This effect lasts until the end of the mission attempt. You may do this only once each turn.
Event
Name E R ID Cost Text
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·Hunters' Training Program 25 V 11 1 Holoprogram. Plays in your core. While there are three or more cards on this event, each of your Holograms is attributes +1.
·Photons Be Free 25 V 15 1 Holoprogram. Plays in your core. While there are three or more cards on this event, the first Hologram personnel you play each turn is cost -2.
·Military Recon Program 52 V 2 1 Holoprogram. Plays in your core. When you play this event, name a unique personnel. When an opponent plays a personnel who costs 3 or less with that title, if three or more cards are on this event, you may place each card on this event in its owner's discard pile to kill that personnel.