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Keyword Maneuver.

Event
Name E R ID Cost Text
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A Chance for Glory 1 R 73 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points.
BaH! 1 U 78 2 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Kli] ship. That ship is Weapons +1. If you win, score 10 points.
Battle Drills 1 R 80 3 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
Cry "Havoc!" 1 S 83 3 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
Nelvana Trap 1 R 96 2 Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each [Rom] ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.
·No Peace in Our Time 1 R 98 3 Maneuver. Plays in your core. Each of your [Kli] Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your [Kli] Treachery personnel. If you win, randomly kill an opponent's personnel involved.
Pierce Their Defenses 1 U 103 2 Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. This ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.
Point Blank Strike 1 U 104 2 Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.
Precise Attack 1 U 105 2 Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise destroy this event.
Damage - This ship is Range -2.
Standard Cardassian Procedure 1 U 111 3 Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Car] ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
The Orion Underworld 1 R 115 3 Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [NA] ship with your Thief aboard. If you win, score 10 points.
Disable Sensors 2 R 41 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.
·Ferocity 2 U 42 1 Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your [Kli] personnel, you may destroy this event to randomly kill an opponent's personnel involved.
Heart of Glory 2 C 45 4 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill two opponent's personnel involved.
Power to the Weapons 2 C 56 5 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.
Staunch Determination 2 U 64 1 Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your [Car] ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.
We Will Not Surrender 2 U 73 4 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
Borg Cutting Beam 3 S 36 5 Maneuver. Plays in your core.
Order - Begin an engagement involving your [Bor] ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him on her on that [Bor] ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
Jem'Hadar Ambush 3 C 45 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points.
Jem'Hadar Strike Force 3 U 47 5 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
The Enterprise Incident 3 R 61 4 Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Rom] ship. Each of your ship at the same mission that has your [Rom] Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.
The Will of the Collective 3 U 64 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin a combat or an engagement involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your [Bor] ship at this mission.
All-Out War 4 R 36 2 Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill three opponent's personnel involved.
Apprehended 4 U 38 0 Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel. If you win, choose an opponent's personnel involved to place in your brig.
Battle Lust 4 U 41 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not costs 1.
Collateral Damage 4 C 45 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
Spreading Fear 5 P 13 3 Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.
Exceed Engine Output 7 R 20 0 Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
Provoked Attack 7 R 23 3 Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. This ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.
The Dominion Will Prevail 10 R 35 3 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Dom] Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
·Blow You Out of the Stars 11 P 8 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your [Kli] personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
Helping Hand 20 V 3 3 Maneuver. Plays in your core. While your personnel is facing a dilemma or are involved in an engagement, you may discard a ship that is the same class as the ship he or she is aboard from hand to make it Weapons +4 and Shields +4 until the end of the turn.
Under Siege 20 V 5 2 Assault. Maneuver. Plays in your opponent's core. (He or she commands this event.) When a player loses command of this event, return it to its owner's hand.
Persistent Strike 21 V 11 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Officer personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - If this is a non-[Voy] ship, ignore its game text.
·Expedient Opportunity 33 V 11 1 Maneuver. Plays in your core. When a ship is about to move between missions in different quadrants, do not add 2 to the span total of those missions.
War Without End 35 V 12 4 Maneuver. Temporal. Plays in your core.
Order - Destroy this event to begin an engagement involving your [AU] ship. If each personnel aboard that ship is [AU], it is Weapons +4. If you win, score 10 points.
Persistent Strike 37 V 11 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Officer personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - If this is a non-[Voy] ship, ignore its game text.
·Hostilities Unleashed 40 V 14 3 Maneuver. Plays in your core.
Order - Discard an event from hand to begin an engagement involving your ship with its corresponding Commander aboard. If you win, randomly select an opponent's personnel involved to be killed. Otherwise, destroy this event. You may do this only once each turn.
Orchestrated Attack 40 V 15 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your Cloaking Device ship. If you win, place this event and any number of Assassins you command on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is attributes -1.
Cripple Engines 49 V 14 1 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Range. Otherwise, randomly select an opponent's Engineer or Programming personnel involved to be returned to their owner's hand.
Disable Shields 49 V 16 1 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Shields. Otherwise, place this event on that ship.
Damage - This ship is Shields -4. This ship requires an additional Damage card to destroy it.
Imperial Occupation 49 V 17 3 Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
Invasion Plans 49 V 18 3 Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
Life-Changing Encounter 49 V 19 2 Assault. Maneuver. Q. Temporal. Plays in your core.
Order - Kill your non-unique personnel to begin combat or an engagement involving your other personnel present. If you win, place this event on the mission where that personnel was involved (limit one per mission). Each personnel at this mission is attributes -1. Otherwise, destroy this event.
·Provocative Levity 49 V 22 4 Maneuver. Plays in your core.
Order - Destroy this event to place an opponent's staffed non-[Voy] ship at your Nebula mission where you command a staffed ship, then begin an engagement involving your [Cmd][TOS] personnel at that mission. If you win, randomly kill two opponent's personnel involved.
·Search and Destroy 49 V 25 3 Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Admiral, General, or Legate personnel. If you win, name an event. All copies of that event are destroyed.
Target the Main Generator 49 V 28 1 Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Weapons. Otherwise, randomly select an opponent's Officer or Navigation personnel involved to be returned to their owner's hand.
·Isolytic Detonation 55 V 8 3 Maneuver. Plays in your core.
Order - Begin an engagement involving your [Dom] ship. If you win, randomly kill an opponent's personnel involved and, for each opponent's ship at that mission, download a Damage card and place it on that ship. Then place this event on your ship involved.
Damage - This ship is attributes -2.
Rule of Acquisition #45 55 V 11 2 Capture. Maneuver. Rule. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Fer] Officer personnel. If you win, randomly select an opponent's personnel involved to be placed in your brig. Otherwise, place the top ten cards of your deck beneath your Ferenginar.
Interrupt
Name E R ID Text
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Evasive Maneuvers 1 U 128 Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of this engagement.