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Keyword Persistent.

Dilemma
Name E R ID Cost Type Text
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Neurogenic Field 14 U 8 1 P Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
Night Terrors 14 U 9 1 S Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed.
Prisoner of the Exile 14 R 12 4 P Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your opponent's brig.
Spatial Distortions 14 R 14 3 S Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
The Phage 14 R 18 3 P Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
Breaking the Ice 15 V 1 3 S Persistent. Unless you have 3 Geology or two non-Hand Weapon equipment, all your personnel are stopped.
We'll Never Know 15 V 9 3 P Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Unless you have 3 Physics or two non-Hand Weapon equipment, all your personnel are stopped.
Pillage and Plunder 21 V 6 1 P Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed.
The First Duty 21 V 9 1 S Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
Rude Awakening 24 V 8 2 S Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose the corresponding Commander of this ship or a personnel who has [Cmd] and Officer to be stopped. If you cannot, all your personnel are stopped.
Staffing Shortage 29 V 9 3 S Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Randomly select a personnel. Unless that personnel has 2 levels of a skill, that personnel is killed. Otherwise, he or she is stopped.
Pillage and Plunder 37 V 5 1 P Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed.
The First Duty 37 V 8 1 S Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
Portos 58 V 1 9 P Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) This dilemma is cost –3 for each planet dilemma beneath this mission. Your opponent chooses two personnel with Diplomacy or Leadership to be stopped.
Event
Name E R ID Cost Text
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·Ghost Stories 14 R 30 2 Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.)