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Blind Spot
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1 |
C |
81 |
2 |
Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn.
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Stealth Mission
|
6 |
P |
30 |
2 |
Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card taken off this event this way.
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Exceed Engine Output
|
7 |
R |
20 |
0 |
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
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Make a Run for It
|
10 |
C |
28 |
1 |
Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.
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New Discovery
|
10 |
U |
30 |
2 |
Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order.
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·Parallel Course
|
10 |
R |
31 |
1 |
Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile.
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·Ruthless Efficiency
|
49 |
V |
23 |
1 |
Pursuit. Plays in your core. When you win an engagement involving your Intelligence personnel, you may discard a Maneuver interrupt from hand to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
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·Vidiian Grappling Claw
|
63 |
V |
12 |
0 |
Maneuver. Pursuit. Plays in your core. Each opponent's ship at the same non-[HQ] mission as your staffed [Vid] ship is attributes -2. At the end of each opponent's turn, they may place this event on their ship at such a mission to move that ship to one of their other missions.
Damage - his ship is attributes -2.
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