|
Charismatic Mimic
|
31 |
V |
2 |
2 |
D |
Species 8472. Choose a personnel with 2 Acquisition or a personnel with 2 Diplomacy to be stopped. If you cannot, place this dilemma in your core.
|
|
Commanding Presence
|
31 |
V |
3 |
3 |
S |
Species 8472. Unless you have 3 Security or 2 Navigation and Cunning>30 or a personnel with 2 Honor, all your personnel are stopped and this dilemma is placed in your core.
|
|
Dubious Decoy
|
31 |
V |
4 |
1 |
P |
Species 8472. Choose a personnel with 2 Transporters or a personnel with 2 Treachery to be stopped. If you cannot, place this dilemma in your core.
|
|
On Guard
|
31 |
V |
8 |
1 |
S |
Species 8472. Choose a personnel with 2 Honor or a personnel with 2 Security to be stopped. If you cannot, place this dilemma in your core.
|
|
The Weak Will Perish
|
31 |
V |
11 |
3 |
D |
Species 8472. Randomly select a personnel. Unless that personnel has Telepathy or Strength>6, place this dilemma in your core. That personnel is killed.
|
|
Unusual Simulacrum
|
31 |
V |
13 |
2 |
D |
Species 8472. Place this dilemma on this mission. Each personnel facing a Species 8472 dilemma here cannot gain skills. At the end of this turn, if this mission is not complete, place this dilemma in your core. Otherwise, it is overcome.
|
|
Bio-ship Attack
|
56 |
V |
1 |
3 |
S |
Species 8472. Unless you have Navigation, Physics, and Shields>8 or 2 Exobiology, 2 Programming and Cunning>32, all your personnel are stopped, and this dilemma is placed on your ship.
Damage - When this dilemma is removed from your ship, place it in your core.
|
|
Race Relations
|
56 |
V |
5 |
2 |
P |
Species 8472. Unless you have Anthropology and Cunning>32 or a personnel with 2 Exobiology, randomly select a personnel to be stopped. If four or more personnel of the same species are remaining, place this dilemma in your core.
|
|
Your Galaxy Is Impure
|
56 |
V |
13 |
3 |
S |
Species 8472. Choose one: place this dilemma in your core; randomly select three personnel to be stopped; or randomly select two personnel to be killed.
|