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Keyword Species 8472.

Dilemma
Name E R ID Cost Type Text
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Charismatic Mimic 31 V 2 2 D Species 8472. Choose a personnel with 2 Acquisition or a personnel with 2 Diplomacy to be stopped. If you cannot, place this dilemma in your core.
Commanding Presence 31 V 3 3 S Species 8472. Unless you have 3 Security or 2 Navigation and Cunning>30 or a personnel with 2 Honor, all your personnel are stopped and this dilemma is placed in your core.
Dubious Decoy 31 V 4 1 P Species 8472. Choose a personnel with 2 Transporters or a personnel with 2 Treachery to be stopped. If you cannot, place this dilemma in your core.
On Guard 31 V 8 1 S Species 8472. Choose a personnel with 2 Honor or a personnel with 2 Security to be stopped. If you cannot, place this dilemma in your core.
The Weak Will Perish 31 V 11 3 D Species 8472. Randomly select a personnel. Unless that personnel has Telepathy or Strength>6, place this dilemma in your core. That personnel is killed.
Unusual Simulacrum 31 V 13 2 D Species 8472. Place this dilemma on this mission. Each personnel facing a Species 8472 dilemma here cannot gain skills. At the end of this turn, if this mission is not complete, place this dilemma in your core. Otherwise, it is overcome.
Bio-ship Attack 56 V 1 3 S Species 8472. Unless you have Navigation, Physics, and Shields>8 or 2 Exobiology, 2 Programming and Cunning>32, all your personnel are stopped, and this dilemma is placed on your ship.
Damage - When this dilemma is removed from your ship, place it in your core.
Race Relations 56 V 5 2 P Species 8472. Unless you have Anthropology and Cunning>32 or a personnel with 2 Exobiology, randomly select a personnel to be stopped. If four or more personnel of the same species are remaining, place this dilemma in your core.
Your Galaxy Is Impure 56 V 13 3 S Species 8472. Choose one: place this dilemma in your core; randomly select three personnel to be stopped; or randomly select two personnel to be killed.