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Keyword Hand Weapon.

Equipment
Name E R ID Cost Text
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Bajoran Phaser Pistol 1 U 62 1 Hand Weapon. While in combat, each of your [Baj] personnel present is Strength +1.
Cardassian Phaser Pistol 1 U 63 1 Hand Weapon. While in combat, each of your [Car] personnel present is Strength +1
Klingon Disruptor Pistol 1 U 66 1 Hand Weapon. While in combat, each of your [Kli] personnel is Strength +1.
Romulan Disruptor Pistol 1 U 69 1 Hand Weapon. While in combat, each of your [Rom] personnel present is Strength +1.
Starfleet Type-2 Phaser 1 U 71 1 Hand Weapon. While in combat, each if your [Fed] personnel present is Strength +1.
Bat'leth 2 C 29 0 Hand Weapon. When you win a combat involving your Klingon present, the loser discards a random card from hand.
Jem'Hadar Disruptor Pistol 3 U 32 1 Hand Weapon. While in combat, each of your [Dom] personnel present is Strength +1.
·The Sword of Kahless 4 R 34 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2.
Ferengi Whip 7 C 17 1 Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your [Fer] personnel is Strength +1. While facing a dilemma, each [Fer] Treachery personnel present is Strength +1.
Phase Pistol 8 C 22 1 Hand Weapon. While in combat, each of your [Sta] personnel present is Strength +1
Federation Compression Rifle 10 C 21 1 Hand Weapon. While in combat, each of your [Voy] personnel present is Strength +1. While facing a dilemma at a [D] mission, each [Voy] Security personnel present is Strength +1.
·Resistance Rifle 23 V 13 1 Hand Weapon. While in combat, each of your Bajoran Resistance personnel present is Strength +1. While your Bajoran Resistance personnel present is facing a dilemma, you may add that personnel's Strength to his or her Cunning or Integrity until the end of that dilemma. You may do this only once each turn.
·Varon-T Disruptor 32 V 3 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, the opponent's personnel involved who has the highest Integrity is killed.
Kar'takin 33 V 8 1 Hand Weapon. When you win combat in which all your personnel involved are Jem'Hadar, if this equipment is present, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.
·Breen CRM 114 41 V 5 7 Hand Weapon. While in combat, each of your Breen personnel present is Strength +3. When any number of your personnel present are about to be stopped by a dilemma, you may stop your Smuggler present and remove this equipment from the game to prevent that.
·TR-116 Rifle 41 V 8 3 Hand Weapon. While in combat, each of your [Fed] Treachery personnel present is Strength +1.
Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel at this mission with that skill. Return this equipment to its owner's hand to kill that personnel.
·Zefram Cochrane's Shotgun 48 V 3 2 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your [AU] personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed.
·Guinan's Rifle 49 V 7 2 Hand Weapon. While in combat, each of your El-Aurian personnel present is Strength +3. When combat begins involving your personnel with Integrity>7 present, you may remove this equipment from the game to prevent that and stop each personnel involved.
·Omnipotent Armament 49 V 9 3 Hand Weapon.
Order - Destroy your Q event that costs 3 or more and remove this equipment from the game to begin combat involving your personnel. If you win, choose a non-headquarters mission you command. The opponent on your left places the top three dilemmas of their dilemma pile beneath that mission. Otherwise, you lose the game.
·Tommy Gun 49 V 10 2 Hand Weapon. When you win combat involving your Thief, [Cmd][TOS] personnel, or [Cmd][TNG] personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is [Bor] or a Hologram, randomly select a second opponent's personnel involved to be killed.
·Acquired Disruptor Rifle 55 V 3 2 Hand Weapon. While in combat, each of your [Fer] personnel present is Strength +1. When combat ends involving your [Fer] personnel present, choose one: place the top three cards of your deck beneath your Ferenginar; or take three cards from beneath your Ferenginar into hand.