all keywords

Keyword Pah-wraith.

Event
Name E R ID Cost Text
Add to you must login to use this feature
·The Text of the Kosst Amojan 2 R 67 1 Pah-wraith. Plays in your core.
Order - Stop your Kai or your [Baj] Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from game. You may do this only once each turn.
The Key to Victory 4 C 77 0 Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three [Car] personnel, you may draw a card. Destroy this event.
Invocation of Kosst Amojan 6 P 25 2 Pah-wraith. Discard a unique [Baj] personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event.
In the Pah-wraith's Wake 7 C 22 0 Pah-wraith. To play this event, you must command three [Baj] personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event.
Seal the Temple's Door 8 C 42 1 Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission. (Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Car] personnel. Draw two cards. Destroy this event.
·The Reckoning 14 U 42 1 Decay: 5. (When there are five cards on this event, destroy it.) Pah-wraith. Prophet. Plays in your core. While your [Baj] personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn.
Interrupt
Name E R ID Text
Add to you must login to use this feature
Cultist Attack 3 C 71 Pah-wraith. To play this interrupt, you must command a [Baj] Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game.
Dark Secrets 6 P 34 Pah-wraith. When your [Baj] personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your [Baj] personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).
Covenant 14 R 47 Pah-wraith. When your [Baj] Treachery personnel is facing a dilemma, remove a [Baj] personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that [Baj] personnel removed from the game until the end of this turn.
Ancient Grudge 33 V 21 Pah-wraith. When an opponent plays an event, that opponent chooses a [Baj] personnel in your discard pile. (If that event costs 3 or more, he or she chooses an additional [Baj] personnel.) Remove the chosen personnel in your discard pile from the game to prevent that event.