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·Hollow Hospitality
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31 |
V |
15 |
1 |
Paranoia. Plays in your core. Your non-Treachery personnel cannot gain skills (except Treachery). Each of your [DS9] personnel and [E] personnel are Strength +1.
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·Martial Law
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31 |
V |
17 |
1 |
Paranoia. Plays in your core. Your ships may not move to or from Earth.
Order - Stop your [Fed][DS9] personnel at your Earth to draw a card (limit three per turn).
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Peaceful Coexistence
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31 |
V |
18 |
1 |
Paranoia. Plays in your core. Each unique non-Bluegill [TNG] personnel you own (except Androids and Holograms) gains Bluegill. Each of your Bluegill personnel are Integrity -1 and Strength +1.
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·Power Loss
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31 |
V |
19 |
2 |
Paranoia. Plays in your core. You may only begin one mission attempt each turn.
Order - Stop your [E] Treachery personnel to unstop each of your stopped [DS9] personnel. You may do this only once each turn.
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Desperate Counter
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40 |
V |
11 |
2 |
Paranoia. Plays in your core. Your [E] ships are attributes +1. While an opponent's personnel is at your mission, your personnel at that mission are attributes -1.
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Humanity's Worst Enemy
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48 |
V |
4 |
0 |
Decay 2. (When there are two cards on this event, destroy it.)
Paranoia. Plays in your core. While no opponent commands a ship at a Region: Sector 001 mission, each of your [Sta] Dissident personnel is Cunning +1 and Strength +1. At the start of your turn, place the top card of your deck on this event.
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·Terra Prime Forever
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48 |
V |
5 |
2 |
Paranoia. Plays on your Mars. While your [Sta] Dissident personnel is facing a dilemma, if there are no non-Human personnel at a Region: Sector 001 mission, he or she is excluded from random selections.
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Dark Dissension
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49 |
V |
15 |
1 |
Paranoia. Plays in your core. Your [TN] ships are each Weapons +1 and Shields -1. Your [TN] personnel are each Integrity -1 and Cunning +1.
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·In Your Face
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55 |
V |
7 |
0 |
Paranoia. Plays in your core. When an opponent's personnel complete a mission, you may destroy this event and kill one of your Treachery personnel to download an Assault or Maneuver event.
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