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Keyword Punishment.

Event
Name E R ID Cost Text
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A Treasure Beyond Comparison 1 R 74 1 Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
·Awaiting Trial 1 R 76 1 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
·Labor Camp 1 U 93 3 Punishment. Plays on your planet mission. At the start of each of your turns, if your [Car] personnel is on this planet and you have a captive, score 10 points.
Vast Resources 2 U 71 0 Punishment. To play this event, you must command three [Car] personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
Psychological Pressure 3 R 49 1 Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captive, that opponent must discard a card from hand to use that skill.
Prison Compound 4 R 68 2 Punishment. To play this event, you must command three [Car] personnel. Round the total number of (o) icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
Tribunal Sentencing 6 P 32 3 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.
·Inexorable Torture 15 V 12 0 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead.
Swift Justice 30 V 19 2 Punishment. To play this event, you must command Cardassia Prime and no other headquarters missions. Plays in your core. When you play a Capture card, you may draw two cards, then discard a card from hand. You may do this only once each turn.
·Hidden Strings 40 V 13 2 Punishment. To play this event, you must command three [Rom] personnel. Plays in your core. Personnel you command but do not own gain Assassin.
Order - Stop your [Rom] personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel.
·Racial Disdain 46 V 11 3 Punishment. To play this event, you must command three [AU][Kli] personnel. Plays in your core. When your [AU][Kli] personnel is about to be stopped by a dilemma, you may remove an [AU] Human personnel in your discard pile (or a captive in your brig) from the game to prevent that.
·Obstructive Posturing 55 V 9 0 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. When an opponent removes any number of captives from your brig, that opponent discards the top card of their deck for each captive removed.
Face Off 63 V 10 1 Punishment. To play this event, you must command three [Vid] personnel. Plays in your core.
Order - Kill your captive to make each of your [Vid] personnel attributes +1 and each opponent's personnel attributes -1 until the start of your next turn. You may do this only once each turn.
Interrupt
Name E R ID Text
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Condition Captive 1 R 124 Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.
Torture 1 U 146 Punishment. You may play only one of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
Shared Delicacy 2 U 86 Punishment. To play this interrupt you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
Means of Control 7 U 42 Punishment. To play this interrupt, you must have a captive. When your [Car] personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
We Require Your Expertise 56 V 21 Punishment. When your Android or Hologram is attempting a mission, he or she gains all skills from your captive or a personnel you do not own on your Holoprogram event until the end of the mission attempt.